9 Mar 2012

How can a tool use the non-design activities during the creative process in a more structured or reflective way?

Since the last time I have posted something on this blog some time has passed.

My focus now lies on the creative process. My interest is therefore not the finished outcome but the unfinished/raw thing, that often is hard to explain and even more difficult to visualise.

My first aim was therefore to visualise the complexity and non-linearity of the creative process.
Together with Rita Branco we visualised the design process of engineers (during a workshop held by Janet McDonnell and Annegret Molhave).






The second part of this workshop was even more interesting, as we had to observe our own design process. The method of recording was our choice. Rita and I decided to film ourselves, as we could therefore concentrate completely on designing without having to write down all the steps involved.

After having had a look at those recordings we found some similarities in movement at certain stages of the design process. We therefore decided to colourcode those sequences and compare our two recordings.


Still wanting to simply visualise the design process I looked for ways of doing that. At the TypoLondon I attended the talk held by Eva Lotta Lamm. She was talking about sketchnotes and how you could visualise all sorts of information in a more understandable way. Sketchnotes are a combination of text and illustration and is organised not from left to right on a piece of paper, but rather it's relevance. In order to get a better understanding of those sketchnotes I decided to participate at a workshop held by Eva Lotta Lamm. The workshop was on Visual explanations and was therefore just what I needed.



I started thinking on how I could transfer this knowledge to my topic and started making sketches of the stages involved in the creative process.




After trying a few sketches I realised that I cannot work without any real data. I therefore decided to set up a questionnaire for my tutorial group. As they were busy with their master projects I decided not to give them a new brief but rather let them work on their own projects and after 3 hours of working they should reflect on their design process by answering some questions.

The results were fascinating. During 3 hours of working there are so many non-design activities involved that either help you get started or have a break. This aspect interested me so much, that I decided to focus my project on that. 

Still trying to visualise what is going on during the design process - but this time concentrating on the non-design activities - I decided to take pictures of those activities and turn them into sketchnotes.


Feeling frustrated and not knowing how to continue I talked to my tutor. Together we found out that I want to create something fun/playful and tangible. Over the christmas holidays my goal was therefore to experiment, take risks, and try out things. I was looking forward to that although I was not really sure how to start. I never did tools in my life before? I am not a product designer, I am a graphic designer. But who knows?

Many people make a plan of what they have to do. How can it be turned into a tangible, engaging and more playful tool? I had a look at the working environment whether I could take use of that, or if a new object should be created.

some of the objects found:
laptop, lamp, pen, phone, chair, bin, paper, table, cup,...


I decided to scribble all the ideas that come to my mind into my sketchbook. Whether they are insane ideas, that will never work and won't be able to produce (especially with my lack of knowledge in this area). It was fun!




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